Monster icon

翼蛇竜 ガブラスRemobraRemobraRemobraRemobraRemobraРемобраRemobraRemobra 가브라스翼蛇龍翼蛇龙ريموبراRemobra

Description

飛行能力に優れた蛇竜種で、別名は「翼蛇竜」。
上空を徘徊し、弱った生き物に積極的に襲いかかる。
古龍種と共に目撃される事が多く、
災厄の先触れとも呼ばれる。
もとは飛竜種に分類されていたが、
種の分類が見直され、蛇竜種となった。Small but agile flying wyverns that seek out
weakened creatures to attack. Often seen
near elder dragons, they're considered a
portent of disaster. Originally classified as
flying wyverns, after further research they
were reclassified as snake wyverns.Une wyverne petite mais agile qui s'attaque aux
créatures affaiblies. Souvent aperçue près des
dragons anciens, on la dit annonciatrice de
désastre. Classifiée de prime abord en tant que
wyverne volante, des recherches plus approfondies
ont permis de découvrir qu'il s'agissait en fait
d'une wyverne reptile.Piccoli e agili, questi wyvern volanti tendono ad
avventarsi sulle creature indebolite. Spesso si
muovono al fianco dei draghi anziani e sono
considerati portatori di sventura. Originariamente
considerati wyvern volanti, dopo ulteriori ricerche
sono stati riclassificati come wyvern serpenti.Ein kleiner, agiler Flugwyvern, der geschwächte
Kreaturen angreift. Da man ihn oft in der Nähe von
Drachenältesten sieht, gilt er auch als Vorbote
drohenden Unheils. Nachdem er ursprünglich
als Flugwyvern eingestuft wurde, gilt er nach
neuerer Forschung nun als Schlangenwyvern.Wyverns pequeños y voladores que buscan a criaturas
debilitadas para atacar. Se les suele ver cerca de
dragones ancianos, por lo que se les conoce por ser
portadores del desastre. Antaño reconocidos como
wyverns voladores, tras años de investigación, han
sido clasificados de nuevo como wyverns serpiente.Небольшие, но ловкие летающие виверны,
высматривающие добычу среди тех, кто ослаб.
Их часто видят рядом с древними драконами, они
считаются вестниками несчастий. Изначально их
считали летающими вивернами, но потом
переклассифицировали в змеевиверн.Niewielkie, ale zwinne latające wiwerny szukające
ofiar wśród słabych stworzeń. Często widywane
w pobliżu Starszych Smoków, są uważane za
zwiastun nieszczęścia. Początkowo zaliczano je do
wiwern latających, ale po szczegółowych
badaniach zostały uznane za wiwerny wężowate.Serpes voadoras pequenas, mas ágeis, que procuram
criaturas enfraquecidas para atacar. Frequentemente
vistas perto de dragões anciões, são consideradas
presságio de desastre. Originalmente classificadas
como serpes voadoras, após mais pesquisas foram
reclassificadas como serpes-cobras.비행 능력이 뛰어난 사룡종, 별명은 「익사룡」.
하늘을 배회하며 약해진 생물을 적극적으로 습격한다.
고룡종과 함께 목격되는 경우가 많아
재앙의 전조라고도 불린다.
원래는 비룡종으로 분류되었으나
종을 재분류하면서 사룡종이 되었다.擁有出色飛行能力的蛇龍種,人稱「翼蛇龍」。
會在空中徘徊,積極攻擊弱小的生物。
由於時常被目擊到和古龍種同時出現,
因此又被稱為「災厄的前兆」。
原本被分類為飛龍種,但隨著
分類系統調整,現被歸類於蛇龍種。擅长飞行的蛇龙种,人称“翼蛇龙”。
徘徊于空中,会主动袭击弱小的生物。
与古龙种一并被目击的情报较多,
也被称为灾厄的前兆。
原本将其归为飞龙种,后改为蛇龙种。تنانين مجنحة طائرة صغيرة ولكنها خفيفة
تسعى خلف المخلوقات المنهكة لمهاجمتها. غالبًا ما تُرى
بالقرب من التنانين المعمرة، وهي تُعدُّ
نذير الكارثة. تم تصنيفها أساسًا
كتنانين مجنحة، وبعد بحث إضافي،
تمت إعادة تصنيفها كأفاعٍ من فصيلة التانين المجنحة.Wyverns pequeños y voladores que buscan a criaturas
debilitadas para atacar. Se los suele ver cerca de
dragones ancianos, por lo que se los conoce por ser
portadores del desastre. Antaño reconocidos como
wyverns voladores, tras años de investigación,
fueron clasificados de nuevo como wyverns serpiente.

Basic data

Base HP(LR/HR) 100, (MR) 100

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightL

Caution to combat timer3

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:肉質A_体, A:肉質A_頭~首Normal807580103010035100
[1]B:肉質B_尻尾Normal4545301530105350
[2]C:肉質C_翼Normal7165601025155200
[3]Normal000000000
[4]Normal000000000
[5]Normal000000000
[6]Normal000000000
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]ダメージアタリ_体, ダメージアタリ_頭~首, 部位00_頭~首, 部位03_体40Red
[1]ダメージアタリ_尻尾, 部位01_尻尾60Red
[2]ダメージアタリ_翼, 部位02_翼50White
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 2 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
急降下キック攻撃
  • Physical 20
  • Stun10
Yes10Quick recovery flyingPowerSSCalcHitDirectionAllDirGuardable
滑空体当たり攻撃
  • Physical 20
  • Stun10
Yes10KnockbacksPowerSSCalcHitDirectionAllDirGuardable
尻尾攻撃
  • Physical 15
  • Stun10
Yes10TrippingNoneSCalcHitDirection
毒弾
  • Physical 5
  • Poison60 20sec
Yes0TrippingPowerSSShellIgnoreEndDelay

Map behavior